I like it a lot. But there must be an easier way to move people between guard duty and other missions, a way without so much clicking and scrolling. Maybe keep the list of those on guard duty on one side of the screen at all times (option)? Or at least fit more people on the list to cut down on scrolling, especially when on full screen since there's so much more space.
Great game, thank you!
Gosh, I love games where you click the mouse a couple times then wait a minute or two to do it again. As far as those games go it's OK, but those games don't go very far. The little bit of interaction by using the follow-up hits helps, a little, but maybe differentiate your game a bit by coming up with more of that. A lot more.
The art was good, and the play was smooth. A well made small game. But very short, and nothing that different. I also scored 1337...curious, especially since I got over 5K on the second round...
um, so i just hold down my mouse button and that's the game? i played into the third level and that was it. it needs more to make it any fun at all. the graphics and movement were plenty good, but there should be more game to this game. a lot more.
i keep coming back, good game. i think i've seen the game concept before (haha), but you execute it nicely and the difficulty and rate of improvement are well-timed. however, it wouldnt let me use my big foot to grow my dragon. sad face. also, i want to start over, use my experience differently. are you really going to make me delete a cookie? am i missing the option somewhere?
I really enjoy it and play often. My two cents: Cent 1 - it's a bit too easy, I'd suggest either a better, quicker opponent the whole way through or at least more levels. Cent 2 - The point and upgrade system penalizes putting the opponent away quickly instead of encouraging it. Those are just minor suggestions, I love your game and I'm going to keep playing!
no way to get back to title screen after the game (for instance, to read the instructions). i don't like having to reload. also hard to read black text over textured black and gray balls. game was ok
...from arrow keys and aswd. i actually thought they were pretty original, except that it's too hard to change players. i think it's a cool game, it's just like holding a little pocket soccer in your palm and playing with a magnet. perfect. a version with lots of bells and whistles like some of the helpful reviews have said would be fun too. fun little game, thanks!
The bad guys shouldn't all be in a line, some should be high, some low, etc. Bad guys and rocks shouldn't be worth the same amount of points. Animation is just OK. Same for sound effects. But you've definitely got the idea down, now just work on all the details.
All 59 flash Reviews
Rated 5 / 5 stars March 22, 2011
Great game, less clicking
I like it a lot. But there must be an easier way to move people between guard duty and other missions, a way without so much clicking and scrolling. Maybe keep the list of those on guard duty on one side of the screen at all times (option)? Or at least fit more people on the list to cut down on scrolling, especially when on full screen since there's so much more space.
Great game, thank you!
Rated 1.5 / 5 stars April 27, 2010
Hmm
Gosh, I love games where you click the mouse a couple times then wait a minute or two to do it again. As far as those games go it's OK, but those games don't go very far. The little bit of interaction by using the follow-up hits helps, a little, but maybe differentiate your game a bit by coming up with more of that. A lot more.
Rated 2 / 5 stars November 24, 2009
Nothing too new or interesting
The art was good, and the play was smooth. A well made small game. But very short, and nothing that different. I also scored 1337...curious, especially since I got over 5K on the second round...
Rated 1.5 / 5 stars November 8, 2009
am i missing something?
um, so i just hold down my mouse button and that's the game? i played into the third level and that was it. it needs more to make it any fun at all. the graphics and movement were plenty good, but there should be more game to this game. a lot more.
Rated 4.5 / 5 stars November 8, 2009
Liked it a lot more than i thought i would
i keep coming back, good game. i think i've seen the game concept before (haha), but you execute it nicely and the difficulty and rate of improvement are well-timed. however, it wouldnt let me use my big foot to grow my dragon. sad face. also, i want to start over, use my experience differently. are you really going to make me delete a cookie? am i missing the option somewhere?
Rated 4.5 / 5 stars September 5, 2009
Great curveball
I really enjoy it and play often. My two cents: Cent 1 - it's a bit too easy, I'd suggest either a better, quicker opponent the whole way through or at least more levels. Cent 2 - The point and upgrade system penalizes putting the opponent away quickly instead of encouraging it. Those are just minor suggestions, I love your game and I'm going to keep playing!
Rated 2 / 5 stars August 14, 2009
couple things
no way to get back to title screen after the game (for instance, to read the instructions). i don't like having to reload. also hard to read black text over textured black and gray balls. game was ok
Rated 3.5 / 5 stars June 9, 2009
the controls are a welcome change...
...from arrow keys and aswd. i actually thought they were pretty original, except that it's too hard to change players. i think it's a cool game, it's just like holding a little pocket soccer in your palm and playing with a magnet. perfect. a version with lots of bells and whistles like some of the helpful reviews have said would be fun too. fun little game, thanks!
Rated 2 / 5 stars December 11, 2008
You've got the basic idea
The bad guys shouldn't all be in a line, some should be high, some low, etc. Bad guys and rocks shouldn't be worth the same amount of points. Animation is just OK. Same for sound effects. But you've definitely got the idea down, now just work on all the details.
Rated 2 / 5 stars October 18, 2008
why are there points?
you win or you don't. not much replay value.